Chugging along with this guy. Still Retopoing. Started modeling out some props for his little scene. Threw on some of the stock materials from Marm to get a sense of what it should look like. Going to bring it into Zbrush and do detail work but I have the basic shape/parts blocked out. The gold is waaaay too blown out without a proper dirt map:
The thing I love the most about Marmoset is how easy it is to get in and play with lights. I just started retopoing Sammy so these are just decimated zbrush sculpts but just using simple materials I can kind of get a sense of how I want his final colors to look. He needs one of those fake fishtank bubbling treasure chests to stand on. I also didnt realize that the gels dont need to be gray-scale which is how I usually applied them. I used a wave photo my dad took a while back and got this beautiful ocean refractive bounce light. After playing around with generic wood textures I realized I want his peg leg to have a bit of metal on it. I think blending wood into the metal will look really pretty, and it makes more sense that he would put his weight on a metal peg. Wood would eventually crack. I'm probably overthinkinbg this; he's a starfish with an eye patch after all :P
Detour project time. I started a bust of my roommate, Britt on Monday to see how well I work off photos. Coming along so far. I managed to capture her eyes and nose really early on and that helped along the rest of her head shape. The closer I get to a more realistic portrayal the more creeped out I get haha. I'm fighting the perspective the photos built into her form so I keep going back and forth using shadows from the photos to check my form in zbrush.
Progress shots and photo overlays. The overlays have really helped me pick out what I need to shape. Hair and eyebrows are placeholder for reference. At this point I hadn't worked on her lips or ears yet so they look really derp :
|Jen Melnick3d Artist and Illustrator||
All Images Copyright © 2011-2016 Jennifer Leigh Melnick.