Unicorns are lame, said no one ever. 45 mins for the sculpt. Started out from a polysphere for both the head and the horn. About 45 mins for the poly paint, and another 45 mins or so to render out all the passes and comp them in photoshop. Even when I try to do more realistic high end rendering my stuff still comes out painterly looking. I used a shadow, AO, and Depth map with the diffuse pass. I was able to get the material spec on the horn looking proper which was nice.
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