Some progress shots of stuff I've been working on:
I'm starting to do a series of higher res scenes in the style of bird photography, only with fantasy creatures. This was my first test run/sculpt. I want to get all the geo to a manageable level and really push my material creation either in mental ray or Marmoset. This project is a little bit more artsy than the game art I am doing but its good practice with lighting and scene setup.
This is a smallish project where I'm aiming for between 8k-12k poly character creation. I have her sculpted out in zbrush already and now I'm in the process of retoping her to get her into a more game ready mesh. She is a character from the X-men team X-factor which I loved as a kid. If I do good job on her I might end up doing the whole team and pose them in the style of a comic cover.
She is probably going to be my most ambitious model to date because of all the metal/hard surface work she will require to get her armor and layers looking good. I'm aiming for 12k-20k tris for her as well as weapons and maybe a mount of some kind.
Last but not least my low poly Kitty Gal. Shes based off a card from Rage of Bahamut(Baby Felpurr) but I moved away from the concept to push her texture work a bit more. I'm going to make a post about her creation in a few days. She is sitting at about 3700 tris not including her little base. I'm about 99% done with her. Just need to rig and pose her and add some minor props. But her actual model and texture work is done: