I was frustrated with another project I was working on so yesterday I started tooling around in zbrush and this is what I got, 6 hours later. I'm really loving this gal so I am going to see her through to texturing etc. These were just test renders I took today for paintovers later.
This sculpt took me about 6 hours, but I was also trying out a whole set of new techniques for the first time. Really got my subtool workflow down and I'm super happy with how everthing has turned out so far. I am not quite done with all of her details just yet, but I should be finished today. Today I'm also going to start doing quicky paint overs to test colors and patterns to see how I want to texture this up. Right now the entire mesh is sitting at around 8.4 million polys and I want to try to get the entire thing down to about 13k polys(excluding the stand). Then I'll do some nice bakes and get it game ready with all the proper maps etc.
I didn't do a proper light pass because it would take almost 4 hours to render out the movie on my comp and it just locks everything up, but this gives you a good idea of what the full model looks like :D
|Jen Melnick3d Artist and Illustrator||
All Images Copyright © 2011-2016 Jennifer Leigh Melnick.